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Egyptian units
< Units Index | Egyptian Myth units >
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Heroes | ||
Pharaoh -Detailed information Egyptian hero unit. You start with a pharaoh, and he regenerates if killed. As well as countering myth units, he can heal units, gather relics, and empower buildings. Age: Archaic Strong against: Myth Units Weak against: Regular Units | ||
Priest -Detailed information Priests are lesser versions of the Pharaoh - but you can have as many as you want. They cannot ordinarily empower buildings and cannot carry relics, but instead they have the ability to summon Obelisks, which are cheap structures that provide LOS. Created at: Town Center, Temple Age: Archaic Strong against: Myth Units Weak against: Regular Units | ||
Son of Osiris -Detailed information Osiris' god power converts the Pharaoh into mighty Son of Osiris. The Son of Osiris has a massive attack, and his lightning attack will hit up to four units at once. Because he retains his bonus to myth units, the Son of Osiris is even more devastating than the Pharaoh against them. Age: Mythic Strong against: Myth Units, Human units Weak against: Not much... | ||
Regular Units | ||
Laborer (Villager) -Detailed information Villagers are essential to gathering resources that will fund your army, and building structures to expand your empire. A strong empire has many villagers. Created at: Town Center Age: Archaic Weak against: Everything | ||
Mercenary -Detailed information Mercenaries are extremely powerful units, units that have 'no true counter'. They are trained almost instantly and take no pop slots, and are useful for when you are fighting near a Town Center. However, be careful when using Mercenaries as they cost a lot of gold and die after 40 seconds. Created at: Town Center Age available: Archaic Strong against: Infantry, Cavalry Weak against: Archers, Hypaspist, Axemen, Throwing Axemen | ||
Mercenary Cavalry -Detailed information Like the Mercenary, the Mercenary Cavalry is an extremely powerful unit trained at lightning speed, but has an expensive gold cost and dies after 40 seconds. The Mercenary Cavalry is faster and tougher, but more expensive than the Archaic age Mercenary. Created at: Town Center Age available: Heroic Strong against: Archers, Throwing Axemen Weak against: Hoplites, Spearmen, Ulfsarks, Prodromos, Camels | ||
Spearman -Detailed information The Spearman is a fast infantry unit that is good against cavalry, but also useful against some ranged units such as Slingers due to its speed. Created at: Barracks Age available: Classical Strong against: Cavalry, Slingers, Peltasts Weak against: Archers, Hypaspists, Axemen, Throwing Axemen | ||
Axeman -Detailed information The Axeman is the Egyptian infantry counter. It is very powerful against Infantry, but nothing else. Created at: Barracks Age available: Classical Strong against: Infantry Weak against: Archers, Throwing Axemen | ||
Slinger -Detailed information The Slinger is the Egyptian counter to Archers and counterinfantry such as the Throwing Axeman or Axeman. It is not very powerful against anything else, though. Created at: Barracks Age available: Classical Strong against: Archers, Throwing Axemen, Axemen, Hypaspists Weak against: Cavalry, Spearmen, Huskarls | ||
Camelry -Detailed information Camelry are tough and fast units that are good against other cavalry - however their speed and power also make them effective against archers and siege weapons. Created at: Migdol Stronghold Age available: Heroic Strong against: Cavalry Weak against: Infantry, Prodromos | ||
Chariot Archer -Detailed information The Chariot Archer is a long ranged and highly mobile archer, good against infantry. Created at: Migdol Stronghold Age available: Heroic Strong against: Infantry Weak against: Cavalry, Peltasts, Slingers, Huskarls | ||
War Elephant -Detailed information War Elephants are very tough cavalry units that are good against buildings. They are also good against archers, however their slow speed sometimes hampers their ability to counter faster moving ranged units. Created at: Migdol Stronghold Age available: Heroic Strong against: Buildings, Archers Weak against: Hoplites, Spearmen, Ulfsarks, Camelry, Prodromos | ||
Siege Tower -Detailed information The Siege Tower is a powerful siege weapon, but must get adacent to an enemy building to attack. 5 units can garrison inside. The Siege Tower has a weak ranged attack which it uses against units. Created at: Siege Camp Age available: Heroic Strong against: Buildings Weak against: Cavalry (Or any hack damage units) | ||
Catapult -Detailed information Catapults are the most powerful long ranged siege weapon in the game. They can strike from long distance, and do heavy damage. They're the perfect building killer. Created at: Siege Camp Age available: Mythic Strong against: Buildings, Ships Weak against: Cavalry (Or any hack damage units) | ||
Caravan -Detailed information Caravans gather gold by making a trip between a market and a friendly town center. They are a good way of gaining gold once you have exhausted your gold mines. Created at: Market Age: Heroic Weak against: Everything | ||
Fishing Boat -Detailed information Fishing Boats gather food from fish patches in the ocean. Like farms, fish patches are infinite, but only one fish boat can use one fish patch. Fishing is a cheaper source of food than farming, but harder to defend from enemies. Created at: Dock Age: Archaic Weak against: Everything | ||
Transport Ship -Detailed information Transport ships carry land units over water. They are easily destroyed if not escorted by friendly units, and will lose their precious cargo if sunk. Created at: Dock Age: Classical Weak against: Everything | ||
Kebenit -Detailed information The Kebenit is the Egyptian arrow type ship. It counters ramming ships. Created at: Dock Age available: Classical Strong against: Ramming ships Weak against: Siege ships | ||
Ramming Galley -Detailed information The Ramming Galley is the Egyptian ramming type ship, and counters siege ships. Ramming ships are also good against naval myth units. Created at: Dock Age available: Heroic Strong against: Siege ships, Naval MU's Weak against: Arrow ships | ||
War Barge -Detailed information The War Barge is the Egyptian siege type ship. It not only counters arrow ships but is also effective at taking out shoreline fortifications due to its long range and high attack. Created at: Dock Age available: Heroic Strong against: Arrow ships, Buildings Weak against: Ramming ships |
< Units Index | Egyptian Myth units >
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